BETWEEN LAYERS / FROM THE NEXUSAstronav starts fully docked.
Dock at the Nexus, then use its top-level Astronav button or press G. The system-name button and NAV also open the Layer map for inspection. Choose a learned destination; travel can begin only while fully docked at the Nexus. Anchor is learned initially. The other headquarters stay visible but LOCKED until you learn their Frequency tuning from Cargo. Find rare tunings on NPCs, raiders and Rift enemies, or buy a duplicate from another pilot. Press K, or select Knowledge beside Local Starter at the Nexus, to browse learned and visited Layers with faction, major-band and Sector Class filters. The left Astronav dial selects major bands; its center list selects individual Layers.
1 → 2 → 3 → 4 → 5ANCHOR / VIGIL / EMBER / DRIFT / CHORUS
Choose the next major band
Cross-band travel moves one adjacent major band at a time. Anchor to Chorus means Anchor → Vigil → Ember → Drift → Chorus. Each hop has a 20 s calibration, and you dock again to start the next one. There is no automatic queued route. Null Reach at 8.9065 THz is closed.
Hold position during calibration
Starting calibration undocks your ship and engages All Stop. Position and heading remain fixed; navigation stays locked until you use Cancel or the transfer completes. Cancel leaves you undocked in the original Layer with control restored.
See the transition
The signal transition carries you to the new Layer, undocked and stationary at exactly the same coordinates and heading. The Nexus occupies the same center in both maps. Your Layer Frequency becomes the destination’s exact address; your Squad, Vault and Hangar persist.
Known destinations within the same major band play the complete signal-loss and acquisition sequence without a 20 s major-band calibration. Qirk’s Graveyard at 1.1869 THz is already a second Layer in Anchor’s band; further discoveries are future additions. Every destination in a multi-hop route must be learned. Learning Chorus does not skip locked intermediate bands.
Jump preparation, Astronav, Escape Rift and logout use a cancellable countdown. Finish or cancel one preparation before starting another; logout cancels pending travel preparations.
A nearby Layer: Qirk’s Graveyard
Anchor’s Concord Forge Shop and main Trading Outpost sell its tuning for 1 Burst in unlimited quantities. Learn the cargo item, then select 1.1869 THz from Nexus Astronav. Travel between known Layers in the same major band uses a short transition; it does not require the 20 s major-band calibration. Qirk’s Casino, a Trading Post, Training Grounds and the machine graveyard are here. Read the scavenger rules and local services →
Inside a Frequency Rift
Rifts remain contained sub-Layers of their parent Frequency. Use portals to descend, ascend or exit. NAV’s Escape Rift starts a vulnerable, cancellable 15 s return with your ship and cargo to the parent Nexus. It is distinct from Escape Combat. Astronav and local Phase Jump do not move you out of a Rift.
Orders without a stack of menus
Right-click a ship or contact to open the targeting wheel: Orbit above, Approach left, Follow right and Target/Untarget below. Navigation replaces the circle with range choices: 500, 1,000, 2,500, 5,000 or 10,000 Rz, plus the current weapon-range recommendation. A range click issues the order and closes the wheel. The center remembers the last range for that action; scroll over it to adjust by 100 Rz, or choose Edit and enter 100–20,000 Rz. Enter confirms exact entry. Escape or an outside click cancels. Space remains All Stop; the backtick key retains Escape Combat. Right-click containers and asteroids for their central Open or Mining action.
The Layer map shows its actual four-decimal THz address and Sector Class. Rift maps show HOSTILE and Depth, without a Frequency. See the faction guide for each headquarters’ activities.