Weapons and mining lasers occupy hardpoints. Optional systems occupy general bays. Six primary Ship Systems share usable CU with cargo, while hardpoints and system bays keep fixed reservations. Powered equipment shares the installed reactor budget. Expand an item for its current effect and limitations.
The general-purpose pulse cannon: a middle ground in damage, range and cadence.
- Damage / shot
- 2.68–4.76 DP
- Shots / second
- 1.89–2.93
- Damage rate
- 5.07–13.94 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Starter issue (roll 45): 2 shots/s, 3 DP/shot; one fitted gun of this family per starter Viper. Duelist sparring copies your current fitting and supplies.
Affected capabilities
Lighter rounds, higher velocity and a faster cycle than the Cadence.
- Damage / shot
- 1.82–3.24 DP
- Shots / second
- 2.1–4.3
- Damage rate
- 3.82–13.94 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Affected capabilities
Heavy individual hits in exchange for the slowest pulse cannon cycle.
- Damage / shot
- 4.55–8.1 DP
- Shots / second
- 1.65–1.77
- Damage rate
- 7.53–14.36 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Affected capabilities
The longest-reaching pulse cannon family, with high projectile velocity and a slower cycle.
- Damage / shot
- 3.08–5.48 DP
- Shots / second
- 1.79–2.34
- Damage rate
- 5.52–12.83 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Affected capabilities
The fastest pulse cannon family, trading range and per-round damage for cadence.
- Damage / shot
- 2.2–3.91 DP
- Shots / second
- 2.59–5.32
- Damage rate
- 5.7–20.79 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Affected capabilities
Physical rail slugs: faster, harder individual hits with a slower cycle. Requires one basic round from cargo per shot; no wall ricochet or penetration.
- Damage / shot
- 26.79–47.65 DP
- Shots / second
- 0.19–0.29
- Damage rate
- 5.07–13.86 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Starter issue (roll 45): 0.2 shots/s, 30 DP/shot; one fitted gun of this family per starter Viper. Duelist sparring copies your current fitting and supplies.
Affected capabilities
Lighter rounds, higher velocity and a faster cycle than the Kestrel. Consumes one physical round per shot; no ricochet.
- Damage / shot
- 18.22–32.4 DP
- Shots / second
- 0.28–0.43
- Damage rate
- 5.07–13.86 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Defined rolled family; general loot distribution and Forge supply are not yet enabled.
Affected capabilities
Heavy individual hits in exchange for the slowest railgun cycle. Consumes one physical round per shot; no ricochet.
- Damage / shot
- 45.55–81 DP
- Shots / second
- 0.11–0.18
- Damage rate
- 5.22–14.28 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Defined rolled family; general loot distribution and Forge supply are not yet enabled.
Affected capabilities
The longest-reaching railgun family, with high projectile velocity and a slower cycle. Consumes one physical round per shot; no ricochet.
- Damage / shot
- 30.81–54.79 DP
- Shots / second
- 0.15–0.23
- Damage rate
- 4.66–12.75 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Defined rolled family; general loot distribution and Forge supply are not yet enabled.
Affected capabilities
The fastest railgun family, trading range and per-round damage for cadence. Consumes one physical round per shot; no ricochet.
- Damage / shot
- 21.97–39.07 DP
- Shots / second
- 0.34–0.53
- Damage rate
- 7.56–20.67 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Five meaningful rolls: damage, velocity, range, fire rate and capacitor efficiency. These are traveling projectiles, not hitscan.
Fits frigates, gunships and the general hardpoint on mining hulls. Cannot fit Deadband Salvo.
Defined rolled family; general loot distribution and Forge supply are not yet enabled.
Affected capabilities
The baseline guided launcher against which the other missile families are scaled.
- Damage / shot
- 90.91–150 DP
- Shots / second
- 0.12–0.2
- Damage rate
- 10.98–30 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Each successful launch consumes one Basic Missile from cargo plus capacitor. Every family rolls from a 10-second launch interval at roll 1 to 5 seconds at roll 100, before fire-speed bonuses. Damage and homing work. Blast radius is rolled and stored but does not cause online splash damage. Missiles travel straight for the first 300 Rz before homing can engage.
Fits frigates, the general hardpoint on mining hulls, and Deadband Salvo. Cannot fit gunships.
Affected capabilities
Lighter missiles with lower damage and shorter reach. Shares the 10–5 second rolled launch interval.
- Damage / shot
- 50–82.5 DP
- Shots / second
- 0.12–0.2
- Damage rate
- 6.04–16.5 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Each successful launch consumes one Basic Missile from cargo plus capacitor. Every family rolls from a 10-second launch interval at roll 1 to 5 seconds at roll 100, before fire-speed bonuses. Damage and homing work. Blast radius is rolled and stored but does not cause online splash damage. Missiles travel straight for the first 300 Rz before homing can engage.
Fits frigates, the general hardpoint on mining hulls, and Deadband Salvo. Cannot fit gunships.
Affected capabilities
Very heavy, slow-moving torpedoes. Shares the 10–5 second rolled launch interval.
- Damage / shot
- 200–330 DP
- Shots / second
- 0.12–0.2
- Damage rate
- 24.15–66 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Each successful launch consumes one Basic Missile from cargo plus capacitor. Every family rolls from a 10-second launch interval at roll 1 to 5 seconds at roll 100, before fire-speed bonuses. Damage and homing work. Blast radius is rolled and stored but does not cause online splash damage. Missiles travel straight for the first 300 Rz before homing can engage.
Fits frigates, the general hardpoint on mining hulls, and Deadband Salvo. Cannot fit gunships.
Affected capabilities
Fast missiles with stronger guidance and a longer homing search range.
- Damage / shot
- 70.91–117 DP
- Shots / second
- 0.12–0.2
- Damage rate
- 8.56–23.4 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Each successful launch consumes one Basic Missile from cargo plus capacitor. Every family rolls from a 10-second launch interval at roll 1 to 5 seconds at roll 100, before fire-speed bonuses. Damage and homing work. Blast radius is rolled and stored but does not cause online splash damage. Missiles travel straight for the first 300 Rz before homing can engage.
Fits frigates, the general hardpoint on mining hulls, and Deadband Salvo. Cannot fit gunships.
Affected capabilities
Long-range, heavy missiles sharing the 10–5 second rolled launch interval. Its rolled blast radius is not yet an online area-damage effect.
- Damage / shot
- 140.91–232.5 DP
- Shots / second
- 0.12–0.2
- Damage rate
- 17.01–46.5 DP/s
Weapon specifications
Columns use the same roll for every stat to illustrate the endpoints; actual items have independent rolls.
Each successful launch consumes one Basic Missile from cargo plus capacitor. Every family rolls from a 10-second launch interval at roll 1 to 5 seconds at roll 100, before fire-speed bonuses. Damage and homing work. Blast radius is rolled and stored but does not cause online splash damage. Missiles travel straight for the first 300 Rz before homing can engage.
Fits frigates, the general hardpoint on mining hulls, and Deadband Salvo. Cannot fit gunships.
Affected capabilities
A costly escape to a random clear location.
Active ability · system bay
Current effect & limits
Consumes all capacitor (at least 20 MJ required). Cooldown 63.7–52 seconds at strength 35–100.
Training keeps the warp inside the arena. This is separate from the chart’s Phase Jump.
Affected capabilities
Drops a large slowing field behind your ship.
Active ability · system bay
Current effect & limits
2 Alloy per deployment. Radius 1,000 Rz; lasts 120 seconds; 120-second cooldown. Strength 35–100 reduces speed by 80–95% and drains affected pilots’ capacitor by 2–10% of maximum per second.
Fitted NPCs use the same capacitor and movement execution as pilots. Fields affect owners and allies too. Deployment inside the Nexus’s 4,000 Rz trap exclusion is blocked; overlapping exterior fields have no effect inside that disk. They block Phase Jump preparation and intercept travelling ships at first entry, without returning paid energy.
Affected capabilities
Trades your capacitor reserve for an immediate shield refill.
Active ability · system bay
Current effect & limits
Each MJ restores 0.86–1.25 SP at strength 35–100, capped at maximum shield. Spends the entire remaining capacitor. Cooldown 40.8–33 seconds.
Requires more than 1 MJ and shields that can currently charge; disabling shields or insufficient clearance prevents use.
Affected capabilities
A short jump in the direction your nose points.
Active ability · system bay
Current effect & limits
Attempts a 500 Rz forward blink. Costs 53–20 MJ at strength 35–100. No additional cooldown.
An obstructed destination can prevent movement after capacitor is spent. Training also checks its boundary.
Affected capabilities
A passive incoming-damage reduction.
Passive module · system bay
Current effect & limits
Reduces damage routed through the pilot hit handler by 12–25% at strength 35–100.
Despite its name, this module does not shoot down incoming rounds. EM pulses perform interception. Do not assume this reduction covers collision damage.
Affected capabilities
Reduces the punishment from collisions.
Passive module · system bay
Current effect & limits
Reduces your collision damage by about 21.7–43.3% at strength 35–100.
Does not remove collisions, enlarge clearance or improve weapon damage.
Affected capabilities
A temporary damage boost for fitted weapons.
Active ability · system bay
Current effect & limits
Current targeted fire receives +20% damage. Strength 35–100 gives 9.1–13 seconds of duration and a 59.75–50-second cooldown. No activation resource cost.
The old description advertises a strength-scaled damage bonus. The current targeted weapon path uses a fixed 20%; strength changes duration and cooldown.
Affected capabilities
An immediate hull repair on a cooldown.
Active ability · system bay
Current effect & limits
Restores 47.5–80 HP at strength 35–100, up to maximum hull. Cooldown 45.8–38 seconds. No activation resource cost.
The current server applies the repair immediately, rather than sending out a persistent repair drone.
Affected capabilities
Rolled targeting capacity and acquisition speed.
Passive module · system bay
Current effect & limits
Tracking, Multitrack and Command variants provide +1 to +3 targets. A separate roll reduces acquisition time by 15–60%; a factory two-second lock becomes 1.7–0.8 seconds.
The best capacity and speed bonuses apply independently; duplicates do not add. Five targets maximum. Existing unrolled Oracles derive these bonuses from strength.
Affected capabilities
Improves weapon damage dealt to mineable debris.
Passive module · system bay
Current effect & limits
The projectile-versus-debris path multiplies damage by 1.60–2.25 at strength 35–100.
It does not increase the separate Mining Lasers extraction yield or cycle speed.
Affected capabilities
Passive protection against pulse cannon/projectile damage.
Passive module · system bay
Current effect & limits
Each module reduces projectile damage by 20–60% at strength 35–100. Multiple modules multiply the damage remaining.
Despite the names, Reactive Armor protects against projectiles; Ballistic Armor protects against missiles. Neither reduction applies to other damage kinds.
Affected capabilities
Returns capacitor when your weapon hits a pilot or NPC.
Passive module · system bay
Current effect & limits
A confirmed hit returns about 4.92–10.33 MJ at strength 35–100, up to maximum capacitor.
A miss earns nothing. This can dramatically change whether a fitted ship can sustain its guns.
Affected capabilities
Sustained concealment paid for with capacitor.
Active ability · system bay
Current effect & limits
Drains 20 MJ every 3 seconds and disables normal capacitor regeneration while active. Cooldown 50.8–43 seconds at strength 35–100.
Firing cancels the cloak. Running out of capacitor also ends it.
Affected capabilities
Maintains a chosen stock of basic missiles using capacitor.
Active ability · system bay
Current effect & limits
One missile every 8–4 seconds, costing 12–7 MJ per completed round. Independent cycle and efficiency rolls. Choose the desired stock from its action-bar workshop.
Remains enabled until disabled. Pauses before spending below 25% maximum capacitor and resumes at 50%. Reserves cargo space for the chosen stock, fills existing stacks and makes no offline progress.
Affected capabilities
Increases normal capacitor regeneration.
Passive module · system bay
Current effect & limits
The strongest stabilizer multiplies capacitor recharge by 1.325–1.65 at strength 35–100. The capacitor owns recharge, from its installed LOAD and efficiency.
Duplicates do not add their strength together. Cloaking still suppresses normal regeneration.
Affected capabilities
Improves component recycling at the Forge.
Passive module · system bay
Current effect & limits
Adds 27.5–60% to the Alloy returned by the component salvage action at strength 35–100.
This is a resource salvage bonus, not a Burst trading-price bonus. It does not increase the extra Iridium/Plutonium quality rewards.
Affected capabilities
Three distinct randomly selected enhancements in one module.
Passive module · system bay
Current effect & limits
Possible effects: shields +10–20%; fire speed +5–30%; capacitor +5–15%; boost bonus speed +10–20%; normal speed +5–15%; shield recharge +10–20%; or Emergency Warp.
Each numerical effect has its own 1–100 roll. Emergency Warp can relocate the ship when shields break; it currently has no cooldown. This is a known balance concern, not changed by this catalogue.
Affected capabilities
Deploys five magnetic mines that chase and attach.
Active ability · system bay
Current effect & limits
Costs 30% of maximum capacitor. Strength 35–100: 75–125 DP per mine and a 60–45-second cooldown. Detection 300 Rz; blast radius 90 Rz; 3-second attached countdown; 45-second armed lifetime.
Mines cannot be dropped inside the Nexus’s 4,000 Rz trap exclusion. Entering mines detonate on contact, with ships inside protected from the blast. These are area-effect mines. Their damage uses a separate formula from pulse cannons and missiles, which matters when comparing balance.
Affected capabilities
Captain-activated emergency overdrive.
Active ability · system bay
Current effect & limits
25 MJ starts an 8-second window, followed by the remainder of a 60-second cooldown. While boosting, 22 MJ/s is multiplied by the drain roll (extra 30–100%). Output roll adds 15–50% to the boost bonus and acceleration.
Requires this module. Its fitted action-bar control activates it; ordinary flight and Escape Combat cannot enable free boost. Duplicate modules cannot chain or stack activations.
Affected capabilities
Extracts resources without destroying the asteroid.
Targeted extraction · 1 hardpoint
Current effect & limits
1,125 Rz range; 20-second cycles; 2 MJ/s per active laser. Strength 35–100 supplies 10–50 Extraction Power per cycle. Ore resistance is Alloy 4, Iridium 7, Plutonium 24 and Depleted Uranium 12 work per unit. Incomplete work carries while assigned; actual yield also respects remaining ore and cargo space.
Fits any hardpoint allowing Mining. Every hull has at least its final hardpoint available for a mining laser.
Affected capabilities
Passive protection against missile damage.
Passive module · system bay
Current effect & limits
Each module reduces missile damage by 20–60% at strength 35–100. Multiple modules multiply the damage remaining.
It protects against missiles in the current code despite the “Ballistic” name. Reactive Armor is the projectile counterpart.
Affected capabilities
An upgraded projectile-interception pulse.
Active ability · system bay
Current effect & limits
Expands to 1,000 Rz in 0.5 seconds. Costs 35 MJ; cooldown 2–0.5 seconds at strength 35–100.
Intercepts both friendly and hostile projectiles crossing the wave, including missiles. It does not disable ships and leaves no lingering field. EMP I and EMP II offer smaller, slower interception at lower activation costs.
Affected capabilities
Five drive families with distinct handling and fitting costs.
Ship System · system socket and shared CU
Current effect & limits
Vector is balanced; Slipstream favors cruise; Impulse favors acceleration and braking; Pivot favors turning; Compact saves CU, mass and Reactor Load. Six independent rolls span 1–100 and their arithmetic mean is item quality. See exact Forge stock below.
Acceleration is thrust divided by loaded mass. Torque divided by fitted inertia sets turn acceleration; the turn ceiling is one second of that acceleration. More cargo slows both. Ordinary flight uses no capacitor.
Vector Drive

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
MICRO · Cruise 38 · Thrust 98 · Torque 48 · Fitting efficiency 79 · Compactness 1 · Weight efficiency 6
LIGHT · Cruise 83 · Thrust 50 · Torque 79 · Fitting efficiency 11 · Compactness 83 · Weight efficiency 9
MEDIUM · Cruise 98 · Thrust 75 · Torque 20 · Fitting efficiency 31 · Compactness 39 · Weight efficiency 67
HEAVY · Cruise 23 · Thrust 78 · Torque 58 · Fitting efficiency 97 · Compactness 61 · Weight efficiency 53
INDUSTRIAL · Cruise 7 · Thrust 93 · Torque 42 · Fitting efficiency 19 · Compactness 38 · Weight efficiency 46
CAPITAL · Cruise 28 · Thrust 49 · Torque 23 · Fitting efficiency 19 · Compactness 16 · Weight efficiency 67
MASSIVE · Cruise 64 · Thrust 68 · Torque 97 · Fitting efficiency 36 · Compactness 7 · Weight efficiency 33
TITAN · Cruise 59 · Thrust 64 · Torque 59 · Fitting efficiency 54 · Compactness 20 · Weight efficiency 73
Slipstream Drive

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
MICRO · Cruise 94 · Thrust 99 · Torque 49 · Fitting efficiency 57 · Compactness 60 · Weight efficiency 89
LIGHT · Cruise 43 · Thrust 93 · Torque 5 · Fitting efficiency 83 · Compactness 63 · Weight efficiency 95
MEDIUM · Cruise 7 · Thrust 3 · Torque 17 · Fitting efficiency 92 · Compactness 27 · Weight efficiency 75
HEAVY · Cruise 61 · Thrust 27 · Torque 64 · Fitting efficiency 91 · Compactness 47 · Weight efficiency 59
INDUSTRIAL · Cruise 91 · Thrust 16 · Torque 100 · Fitting efficiency 10 · Compactness 79 · Weight efficiency 23
CAPITAL · Cruise 48 · Thrust 6 · Torque 1 · Fitting efficiency 30 · Compactness 64 · Weight efficiency 68
MASSIVE · Cruise 86 · Thrust 63 · Torque 96 · Fitting efficiency 60 · Compactness 30 · Weight efficiency 96
TITAN · Cruise 91 · Thrust 52 · Torque 13 · Fitting efficiency 8 · Compactness 7 · Weight efficiency 89
Impulse Drive

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
MICRO · Cruise 89 · Thrust 1 · Torque 40 · Fitting efficiency 20 · Compactness 33 · Weight efficiency 53
LIGHT · Cruise 59 · Thrust 68 · Torque 16 · Fitting efficiency 59 · Compactness 8 · Weight efficiency 37
MEDIUM · Cruise 21 · Thrust 86 · Torque 23 · Fitting efficiency 30 · Compactness 80 · Weight efficiency 42
HEAVY · Cruise 47 · Thrust 49 · Torque 40 · Fitting efficiency 66 · Compactness 35 · Weight efficiency 37
INDUSTRIAL · Cruise 87 · Thrust 7 · Torque 81 · Fitting efficiency 41 · Compactness 10 · Weight efficiency 48
CAPITAL · Cruise 16 · Thrust 55 · Torque 31 · Fitting efficiency 51 · Compactness 53 · Weight efficiency 89
MASSIVE · Cruise 44 · Thrust 42 · Torque 81 · Fitting efficiency 15 · Compactness 15 · Weight efficiency 14
Pivot Drive

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
MICRO · Cruise 23 · Thrust 53 · Torque 25 · Fitting efficiency 90 · Compactness 42 · Weight efficiency 36
LIGHT · Cruise 91 · Thrust 3 · Torque 71 · Fitting efficiency 81 · Compactness 81 · Weight efficiency 71
MEDIUM · Cruise 11 · Thrust 73 · Torque 66 · Fitting efficiency 10 · Compactness 14 · Weight efficiency 78
HEAVY · Cruise 89 · Thrust 88 · Torque 45 · Fitting efficiency 79 · Compactness 24 · Weight efficiency 14
INDUSTRIAL · Cruise 83 · Thrust 10 · Torque 83 · Fitting efficiency 35 · Compactness 75 · Weight efficiency 21
CAPITAL · Cruise 20 · Thrust 7 · Torque 85 · Fitting efficiency 49 · Compactness 18 · Weight efficiency 20
MASSIVE · Cruise 74 · Thrust 1 · Torque 16 · Fitting efficiency 66 · Compactness 29 · Weight efficiency 43
TITAN · Cruise 71 · Thrust 10 · Torque 57 · Fitting efficiency 61 · Compactness 73 · Weight efficiency 99
Compact Drive

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
MICRO · Cruise 57 · Thrust 28 · Torque 99 · Fitting efficiency 56 · Compactness 49 · Weight efficiency 53
LIGHT · Cruise 67 · Thrust 26 · Torque 89 · Fitting efficiency 84 · Compactness 11 · Weight efficiency 75
MEDIUM · Cruise 84 · Thrust 7 · Torque 51 · Fitting efficiency 23 · Compactness 91 · Weight efficiency 62
HEAVY · Cruise 83 · Thrust 19 · Torque 15 · Fitting efficiency 28 · Compactness 50 · Weight efficiency 80
INDUSTRIAL · Cruise 51 · Thrust 81 · Torque 43 · Fitting efficiency 8 · Compactness 18 · Weight efficiency 71
CAPITAL · Cruise 96 · Thrust 9 · Torque 22 · Fitting efficiency 91 · Compactness 63 · Weight efficiency 18
MASSIVE · Cruise 32 · Thrust 68 · Torque 53 · Fitting efficiency 67 · Compactness 43 · Weight efficiency 63
TITAN · Cruise 13 · Thrust 57 · Torque 32 · Fitting efficiency 28 · Compactness 51 · Weight efficiency 82
Affected capabilities
Hull Plating adds durability and optional Nanite Repair to the intrinsic ship frame.
Ship System · system socket and shared CU
Current effect & limits
Lattice includes powered repair and a repair-efficiency roll. Bulwark favors durability and has no Nanite Repair. Intrinsic frame durability remains separate.
Hull structure is serviced at the Forge; it cannot drop or occupy cargo. Plating support CU scales with occupied hull area and Compactness, plus 1 CU for Lattice repair hardware. Material mass and protection remain item properties; other systems retain their size rules. Repair uses operating energy and the selected power priority.
Lattice Hull Plating

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
MICRO · Durability 63 · Repair 79 · Repair efficiency 99 · Compactness 58 · Weight efficiency 38
LIGHT · Durability 66 · Repair 72 · Repair efficiency 55 · Compactness 85 · Weight efficiency 52
MEDIUM · Durability 81 · Repair 76 · Repair efficiency 99 · Compactness 83 · Weight efficiency 47
HEAVY · Durability 57 · Repair 78 · Repair efficiency 74 · Compactness 39 · Weight efficiency 73
INDUSTRIAL · Durability 94 · Repair 58 · Repair efficiency 64 · Compactness 60 · Weight efficiency 42
CAPITAL · Durability 88 · Repair 51 · Repair efficiency 94 · Compactness 65 · Weight efficiency 53
MASSIVE · Durability 71 · Repair 66 · Repair efficiency 83 · Compactness 57 · Weight efficiency 88
TITAN · Durability 40 · Repair 50 · Repair efficiency 100 · Compactness 69 · Weight efficiency 51
Bulwark Hull Plating

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
MICRO · Durability 43 · Compactness 92 · Weight efficiency 66
LIGHT · Durability 74 · Compactness 100 · Weight efficiency 38
MEDIUM · Durability 62 · Compactness 79 · Weight efficiency 77
HEAVY · Durability 57 · Compactness 65 · Weight efficiency 91
INDUSTRIAL · Durability 62 · Compactness 36 · Weight efficiency 66
CAPITAL · Durability 38 · Compactness 99 · Weight efficiency 37
MASSIVE · Durability 43 · Compactness 73 · Weight efficiency 44
TITAN · Durability 69 · Compactness 39 · Weight efficiency 85
Affected capabilities
A hard fitting budget measured in LOAD.
Ship System · system socket and shared CU
Current effect & limits
Dynamo favors output; Helix reduces mass with less output; Kestrel reduces CU with less output. Output, structural efficiency and physical-efficiency rolls determine the item. A reactor has no self LOAD cost.
The reactor is a separate equippable item from the capacitor. Both appear under Energy on the Ship Systems screen. Reactors, capacitors, shields and sensors each offer three families in five class sizes. Owned rolls are preserved; the former generation roll now improves reactor structure.
Dynamo Reactor

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Reactor output 90 · Structural efficiency 70 · Compactness 80 · Weight efficiency 72
DESTROYER · Reactor output 62 · Structural efficiency 54 · Compactness 93 · Weight efficiency 100
CRUISER · Reactor output 56 · Structural efficiency 73 · Compactness 51 · Weight efficiency 47
BATTLESHIP · Reactor output 43 · Structural efficiency 38 · Compactness 68 · Weight efficiency 84
DREADNOUGHT · Reactor output 81 · Structural efficiency 72 · Compactness 41 · Weight efficiency 71
Helix Reactor

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Reactor output 42 · Structural efficiency 53 · Compactness 98 · Weight efficiency 58
DESTROYER · Reactor output 67 · Structural efficiency 39 · Compactness 46 · Weight efficiency 67
CRUISER · Reactor output 50 · Structural efficiency 46 · Compactness 67 · Weight efficiency 63
BATTLESHIP · Reactor output 49 · Structural efficiency 93 · Compactness 99 · Weight efficiency 53
DREADNOUGHT · Reactor output 73 · Structural efficiency 73 · Compactness 37 · Weight efficiency 97
Kestrel Reactor

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Reactor output 66 · Structural efficiency 44 · Compactness 74 · Weight efficiency 69
DESTROYER · Reactor output 63 · Structural efficiency 86 · Compactness 76 · Weight efficiency 81
CRUISER · Reactor output 78 · Structural efficiency 57 · Compactness 64 · Weight efficiency 80
BATTLESHIP · Reactor output 39 · Structural efficiency 66 · Compactness 77 · Weight efficiency 91
DREADNOUGHT · Reactor output 47 · Structural efficiency 70 · Compactness 70 · Weight efficiency 62
Affected capabilities
Energy storage and capacitor recharge.
Ship System · system socket and shared CU
Current effect & limits
Reservoir favors stored charge; Pulse favors recharge efficiency; Trinity saves CU and mass at lower capacity. Recharge equals installed LOAD times family and rolled efficiency. The balance slider trades 75–125% reserve against 150–50% recharge.
Quantum Stabilizer multiplies the capacitor’s resulting recharge rate. A full slider sweep takes 3 seconds; increasing capacity creates no energy.
Reservoir Capacitor

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Capacity 37 · Recharge efficiency 79 · Fitting efficiency 70 · Compactness 72 · Weight efficiency 44
DESTROYER · Capacity 76 · Recharge efficiency 68 · Fitting efficiency 52 · Compactness 67 · Weight efficiency 51
CRUISER · Capacity 83 · Recharge efficiency 38 · Fitting efficiency 58 · Compactness 40 · Weight efficiency 82
BATTLESHIP · Capacity 39 · Recharge efficiency 82 · Fitting efficiency 99 · Compactness 68 · Weight efficiency 78
DREADNOUGHT · Capacity 92 · Recharge efficiency 95 · Fitting efficiency 52 · Compactness 63 · Weight efficiency 89
Pulse Capacitor

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Capacity 87 · Recharge efficiency 76 · Fitting efficiency 92 · Compactness 90 · Weight efficiency 42
DESTROYER · Capacity 85 · Recharge efficiency 40 · Fitting efficiency 43 · Compactness 93 · Weight efficiency 47
CRUISER · Capacity 53 · Recharge efficiency 57 · Fitting efficiency 82 · Compactness 59 · Weight efficiency 92
BATTLESHIP · Capacity 99 · Recharge efficiency 65 · Fitting efficiency 71 · Compactness 50 · Weight efficiency 98
DREADNOUGHT · Capacity 40 · Recharge efficiency 36 · Fitting efficiency 59 · Compactness 75 · Weight efficiency 99
Trinity Capacitor

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Capacity 89 · Recharge efficiency 92 · Fitting efficiency 59 · Compactness 48 · Weight efficiency 70
DESTROYER · Capacity 39 · Recharge efficiency 35 · Fitting efficiency 65 · Compactness 48 · Weight efficiency 64
CRUISER · Capacity 89 · Recharge efficiency 76 · Fitting efficiency 43 · Compactness 88 · Weight efficiency 49
BATTLESHIP · Capacity 37 · Recharge efficiency 62 · Fitting efficiency 61 · Compactness 76 · Weight efficiency 74
DREADNOUGHT · Capacity 96 · Recharge efficiency 83 · Fitting efficiency 64 · Compactness 59 · Weight efficiency 63
Affected capabilities
Shield capacity, recovery and charging efficiency.
Ship System · system socket and shared CU
Current effect & limits
Aegis favors capacity; Cascade favors recovery; Halo reduces energy cost at lower strength. Independent rolls set capacity, recharge and energy per shield point. The slider trades 75–125% capacity against 150–50% recovery.
No post-hit delay. Disabled or blocked shields cannot charge. Shield bubble geometry depends on hull, not item quality.
Aegis Shield Generator

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Capacity 66 · Recharge 91 · Recharge efficiency 84 · Fitting efficiency 91 · Compactness 42 · Weight efficiency 71
DESTROYER · Capacity 47 · Recharge 79 · Recharge efficiency 65 · Fitting efficiency 84 · Compactness 65 · Weight efficiency 85
CRUISER · Capacity 55 · Recharge 43 · Recharge efficiency 65 · Fitting efficiency 73 · Compactness 84 · Weight efficiency 72
BATTLESHIP · Capacity 66 · Recharge 75 · Recharge efficiency 43 · Fitting efficiency 43 · Compactness 76 · Weight efficiency 60
DREADNOUGHT · Capacity 88 · Recharge 92 · Recharge efficiency 85 · Fitting efficiency 99 · Compactness 98 · Weight efficiency 80
Cascade Shield Generator

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Capacity 60 · Recharge 90 · Recharge efficiency 52 · Fitting efficiency 92 · Compactness 70 · Weight efficiency 59
DESTROYER · Capacity 94 · Recharge 83 · Recharge efficiency 72 · Fitting efficiency 69 · Compactness 59 · Weight efficiency 41
CRUISER · Capacity 68 · Recharge 73 · Recharge efficiency 84 · Fitting efficiency 84 · Compactness 69 · Weight efficiency 73
BATTLESHIP · Capacity 66 · Recharge 80 · Recharge efficiency 81 · Fitting efficiency 81 · Compactness 78 · Weight efficiency 71
DREADNOUGHT · Capacity 96 · Recharge 97 · Recharge efficiency 83 · Fitting efficiency 51 · Compactness 68 · Weight efficiency 60
Halo Shield Generator

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Capacity 48 · Recharge 95 · Recharge efficiency 69 · Fitting efficiency 45 · Compactness 69 · Weight efficiency 79
DESTROYER · Capacity 52 · Recharge 69 · Recharge efficiency 79 · Fitting efficiency 93 · Compactness 100 · Weight efficiency 65
CRUISER · Capacity 90 · Recharge 51 · Recharge efficiency 45 · Fitting efficiency 61 · Compactness 94 · Weight efficiency 35
BATTLESHIP · Capacity 40 · Recharge 95 · Recharge efficiency 86 · Fitting efficiency 93 · Compactness 90 · Weight efficiency 93
DREADNOUGHT · Capacity 98 · Recharge 35 · Recharge efficiency 36 · Fitting efficiency 40 · Compactness 83 · Weight efficiency 77
Affected capabilities
Live detection and charting range.
Ship System · system socket and shared CU
Current effect & limits
Horizon favors range; Surveyor acquires faster with less CU and LOAD; Multiplex favors simultaneous target locks. Each family offers Frigate, Destroyer, Cruiser, Battleship and Dreadnought sizes. The range roll changes the actual live sensor boundary. Factory Horizon provides 12,000 Rz radius.
No recurring capacitor cost. Surface live data is filtered to the fitted radius, not the protocol maximum.
Horizon Sensors

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Detection range 56 · Acquisition 84 · Target locks 35 · Fitting efficiency 93 · Compactness 86 · Weight efficiency 59
DESTROYER · Detection range 88 · Acquisition 91 · Target locks 84 · Fitting efficiency 61 · Compactness 70 · Weight efficiency 97
CRUISER · Detection range 98 · Acquisition 78 · Target locks 70 · Fitting efficiency 79 · Compactness 51 · Weight efficiency 91
BATTLESHIP · Detection range 97 · Acquisition 72 · Target locks 88 · Fitting efficiency 59 · Compactness 54 · Weight efficiency 83
DREADNOUGHT · Detection range 83 · Acquisition 47 · Target locks 96 · Fitting efficiency 93 · Compactness 95 · Weight efficiency 39
Surveyor Sensors

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Detection range 74 · Acquisition 77 · Target locks 86 · Fitting efficiency 93 · Compactness 98 · Weight efficiency 36
DESTROYER · Detection range 41 · Acquisition 79 · Target locks 62 · Fitting efficiency 80 · Compactness 85 · Weight efficiency 82
CRUISER · Detection range 80 · Acquisition 87 · Target locks 50 · Fitting efficiency 53 · Compactness 81 · Weight efficiency 45
BATTLESHIP · Detection range 77 · Acquisition 73 · Target locks 82 · Fitting efficiency 65 · Compactness 87 · Weight efficiency 82
DREADNOUGHT · Detection range 63 · Acquisition 62 · Target locks 42 · Fitting efficiency 57 · Compactness 42 · Weight efficiency 61
Multiplex Sensors

Exact Forge stock. Plating CU is shown on a Viper; its fitted support space scales with the receiving hull’s occupied area and Compactness. Rolls below belong to each individual item; all values are before ship modifiers and balance sliders.
Individual stat rolls
FRIGATE · Detection range 82 · Acquisition 80 · Target locks 82 · Fitting efficiency 61 · Compactness 41 · Weight efficiency 35
DESTROYER · Detection range 91 · Acquisition 96 · Target locks 62 · Fitting efficiency 89 · Compactness 79 · Weight efficiency 52
CRUISER · Detection range 58 · Acquisition 53 · Target locks 95 · Fitting efficiency 51 · Compactness 52 · Weight efficiency 51
BATTLESHIP · Detection range 67 · Acquisition 62 · Target locks 46 · Fitting efficiency 41 · Compactness 99 · Weight efficiency 36
DREADNOUGHT · Detection range 67 · Acquisition 54 · Target locks 73 · Fitting efficiency 72 · Compactness 92 · Weight efficiency 93
Affected capabilities
Optional additional continuous repair.
Passive module · system bay
Current effect & limits
Existing Nanite Repair modules restore 2.5 / 5 / 7.5 HP/s for 2 MJ/HP. Each consumes one system bay.
Existing items remain usable and tradeable; Lattice and these modules contribute to the same total Nanite Repair rate. There is no new Nanite fabrication screen in this pass.
Affected capabilities
Basic physical slugs for railguns.
Ammunition · cargo stack
Current effect & limits
1,000 rounds occupy 1 CU; partial and empty reserved stacks also use 1 CU. Each round weighs 0.001 t. Compatible railguns automatically consume one round per shot from cargo.
The starter Viper carries 100 rounds. Forge Shop sells unlimited basic ammunition; alternate grades remain deferred. Pulse Cannons require capacitor only. This stack is cargo, not fitted hardware.
Affected capabilities
EMP I: the starter ship’s fitted interception pulse.
Active ability · system bay
Current effect & limits
600 Rz in 0.5 seconds; 25 MJ; cooldown 8–6 seconds at strength 35–100. The starter item reserves one system bay and 8 LOAD, with 3 t item mass.
Q activates the strongest ready fitted EMP by default. No emitter means no pulse. Stored equipment uses cargo CU; installed modules use the frame’s reserved bays.
Affected capabilities
Basic guided-launcher ammunition.
Ammunition · cargo stack
Current effect & limits
200 missiles occupy 1 CU; partial and empty reserved stacks also use 1 CU. Each missile weighs 0.05 t. One is consumed per successful launch from shared cargo.
Fabricators can reserve enough empty stacks for the chosen stock target, subject to cargo capacity. Release an unwanted empty reservation from Cargo. Grades and alternate warheads remain deferred.
Affected capabilities
Maintains a chosen stock of basic railgun slugs.
Active ability · system bay
Current effect & limits
Five slugs every 5–2 seconds, costing 4–2 MJ per completed batch. Cycle time and capacitor efficiency have independent rolls. Partial batches charge only for rounds actually produced.
Uses the same persistent stock order, 25% reserve and 50% resume rule as the Missile Fabricator. No free ammunition on activation or offline catch-up.
Affected capabilities
Manually breaks incoming locks and blocks new targeting.
Active ability · system bay
Current effect & limits
Costs exactly 15% of maximum capacitor. Independent rolls: 1–5 broken locks, 1–5 seconds preventing new locks and 120–60 seconds cooldown. Prioritizes armed attackers, then nearest.
Existing completed locks beyond the rolled count remain. Pending acquisitions pause during protection. Broken locks must be acquired again. No damage immunity, projectile removal or automatic activation; duplicate jammers share the activation cooldown.
Affected capabilities
EMP II: intermediate fitted interception.
Active ability · system bay
Current effect & limits
800 Rz in 0.5 seconds; 30 MJ; cooldown 5–3 seconds at strength 35–100.
Uses the same Q default as other EMP tiers. One strongest ready eligible emitter activates per press.
Affected capabilities
Deadband’s permanent missile accelerator.
Passive module · system bay
Current effect & limits
Adds 25% missile velocity while installed in the Salvo’s last system bay (bay 12). No additional LOAD or cargo cost; mass is included in the frame.
Shipbound: cannot be removed, sold or dropped. Existing equipment displaced from this bay moves to another compatible bay or the Pilot Vault. This replaces the former hidden hull bonus.
Affected capabilities
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