Frigate
Small, responsive foundations. Generalists, scouts, gunships and the Grit miner show how widely one class can vary.
THE FLEET / CLASS & CAPABILITY
Five classes form the design ladder. Nineteen player hull designs currently occupy three of them. A mining destroyer and a combat destroyer are not interchangeable.
The provisional design target is up to about 125% of the previous class’s overall capability. It guides role and fitting balance. It does not multiply every ship’s HP, speed or damage by 1.25. Individual designs deliberately specialize, and balance is still evolving.
| Class | Design capability index | Design hardpoints | Current player designs |
|---|---|---|---|
| Frigate | 100.0 / Frigate 100 | 2–4 mounts | 11 designs |
| Destroyer | 125.0 / Frigate 100 | 3–5 mounts | 7 designs |
| Cruiser | 156.2 / Frigate 100 | 4–6 mounts | 0 designs · future class |
| Battleship | 195.3 / Frigate 100 | 5–7 mounts | 1 designs |
| Dreadnought | 244.1 / Frigate 100 | 5–10 mounts | 0 designs · future class |
Small, responsive foundations. Generalists, scouts, gunships and the Grit miner show how widely one class can vary.
More room for a specialized job: concentrated weapon mounts, hauling or industrial capacity. Heavier designs need suitable propulsion.
The planned middle-heavy class between specialized destroyers and battleships. No player hull is available yet.
Heavy combat capability. The special Deadband Salvo is the first current player design in this class; it is not a generic class baseline and is not available through ordinary purchase.
The planned top of the current five-class ladder. No player hull is available yet; final fits and performance are not established.
CLASS IS NOT ROLE
Gunships concentrate on pulse cannons and railguns; their last hardpoint also allows mining. Industrial ships reserve specialized mining bays and leave fewer general weapon choices. The special Deadband Salvo focuses on missiles.
Choose the hull’s shape, fitting volume and mount permissions first. Then fit propulsion, reactor, capacitor, shields, sensors and Hull Plating around the job. More cargo increases loaded mass; more mass changes acceleration and turning.

Ranges across released player designs, exported from the game definitions. Bare-frame HP and total fitting CU describe the hull. Speed and shield ranges below use factory Ship Systems; they are examples of completed fits, not class-wide constants. Temporary abilities and cargo loads change performance.
| Class | Intrinsic frame | Total fitting space | Actual mounts | Factory shields | Factory cruise |
|---|---|---|---|---|---|
| Frigate | 864–2,880 HP | 89–369 CU | 3–4 mounts | 60–300 SP | 287–338 Rz/s |
| Destroyer | 1,174–7,532 HP | 89–1,084 CU | 3–5 mounts | 60–300 SP | 271–338 Rz/s |
| Cruiser | Not available | Not available | Not available | Not available | Not available |
| Battleship | 5,317 HP | 241 CU | 5 mounts | 960 SP | 271 Rz/s |
| Dreadnought | Not available | Not available | Not available | Not available | Not available |
A large mining hull can have more structure and volume than a combat hull in a higher class. That does not give it the same weapon compatibility or fighting role. No fixed class DPS is honest: DPS comes from the weapons you install and can sustain.
Intrinsic frame values exclude Hull Plating and other fitted bonuses. CU is total hull allocation, not free Cargo space. The reference gives exact mount compatibility, acquisition rules and a side-by-side hull comparison.
| Hull | Class | Role | Frame HP | Frame mass | Total CU | Hardpoints |
|---|---|---|---|---|---|---|
| Viper | Frigate | STRIKER | 864 HP | 200 t | 91 CU | 3 mounts |
| Bastion | Frigate | BULWARK | 2,049 HP | 240 t | 218 CU | 3 mounts |
| Rook | Frigate | VANGUARD | 1,307 HP | 241 t | 124 CU | 4 mounts |
| Shade | Frigate | SPECTER | 908 HP | 230 t | 98 CU | 3 mounts |
| Javelin | Frigate | LANCER | 1,174 HP | 259 t | 123 CU | 4 mounts |
| Aegis | Frigate | WARDEN | 1,794 HP | 265 t | 189 CU | 3 mounts |
| Mordant | Frigate | PROSPECTOR | 1,684 HP | 274 t | 162 CU | 3 mounts |
| Arbiter | Frigate | COMMAND FRIGATE | 1,861 HP | 301 t | 180 CU | 4 mounts |
| Kestrel | Frigate | STRIKE GUNSHIP | 864 HP | 302 t | 101 CU | 4 mounts |
| Harrow | Frigate | ASSAULT GUNSHIP | 1,307 HP | 335 t | 89 CU | 4 mounts |
| Longbow | Destroyer | LANCE GUNSHIP | 1,174 HP | 369 t | 89 CU | 4 mounts |
| Falchion | Destroyer | COMMAND GUNSHIP | 1,861 HP | 410 t | 133 CU | 5 mounts |
| Dreadlance | Destroyer | SIEGE GUNSHIP | 2,049 HP | 442 t | 148 CU | 5 mounts |
| Grit | Frigate | MINING TUG | 2,880 HP | 310 t | 369 CU | 3 mounts |
| Hopper | Destroyer | ORE CARRIER | 3,766 HP | 377 t | 686 CU | 3 mounts |
| Derrick | Destroyer | EXTRACTION RIG | 4,763 HP | 439 t | 833 CU | 4 mounts |
| Crucible | Destroyer | MOBILE REFINERY | 5,982 HP | 512 t | 748 CU | 4 mounts |
| Motherlode | Destroyer | MINING FACTORY | 7,532 HP | 584 t | 1,084 CU | 5 mounts |
| Deadband Salvo | Battleship | MISSILE BATTLESHIP | 5,317 HP | 590 t | 241 CU | 5 mounts |
Current balance snapshot · release 225. Learn a hull blueprint or use the appropriate faction’s stock to build at a Forge. Availability and acquisition differ by design.